talks
Fields of research, topics and themes to be to be covered, digested and put in relation to each other in keynote talks, workshops, courses at universities are e.g.:
- the power of storytelling
- interactive narratives / design
- synthetic worlds / storyworlds
- brain science / cognitive science
- serious games / digital education
- hacktivism
- new media art
- digital transformation
- art games
- crypto art
- Nordic larp
- game design
- reality & (science) fiction
- mis- & disinformation
- the society of brains
- cross- & transmedia
- the benefits of idleness/doing nothing
Examples of previous talks / venues / institutions:
“New Concepts, New Worlds, New Roles” part of the course: New Visual Worlds, New Stories: Virtual Reality, Augmented Reality, and Artificial Intelligence, 2018
@ Mahindra Humanities Center, Harvard University, Boston, MA
“Real Life Sim – Our World Understood As A Game”
@ GAMEON conference, Video Game Culture Con, 16-17 November 2019, Vilnius, Lithuania
“Life as a bad larp design”
@Solmukohta 2020 online collection of talks of the Nordic Larp conference cancelled due to the Covid-19 lockdown.
“The World Really Is…Fiction!”
@ ALIBISFORINTERACTION conference held on 22-23 October 2015 in Landskrona, southern Sweden.
“Nordic Larp, Bleeding & echte Gefühle”, Berlin Games Week, Gamefest,
@ Computerspielemuseum Berlin, Germany
- “Behind The Curtain: how the brain creates reality through fiction”, Solmukohta 2016 conference, @ M/S Symphony cruise ship, Helsinki, Finland
or
- “Storytelling, Choice & the Senses: Filling the Gaps” Society in the modern media space, Track: Manipulative technologies in the media as a means of influence public opinion; International scientific-practical conference, @ St. Petersburg State Institute of Cinema and Television, St. Petersburg, Russia
- “The Science of Doing Nothing”, Torino Film Lab, @ Karlovy Vary Filmfestival
- “Interactive Storyworlds” @ Peking University, School of Software & Microelectronics / Dept. for Digital Arts & Design, Beijing, China