Threedimensionality concerns more the mode of production than of presentation, which comes often only in two dimensions. Characters and environment, lighting and materials consisting only as a virtual set of points and relations in space, digitally interpreted and calculated, but arranged by hand. The hyperreal of Baudrillard is found in the practice of manipulating and inventing shapes and relations in 3D space – the chase for “realistic” seems futile:
TODAY ABSTRACTION IS NO LONGER THAT OF THE MAP, THE DOUBLE, THE MIRROR, OR THE CONCEPT. SIMULATION IS NO LONGER THAT OF A TERRITORY, A REFERENTIAL BEING, OR A SUBSTANCE. IT IS THE GENERATION BY MODELS OF A REAL WITHOUT ORIGIN OR REALITY: A HYPERREAL.
JEAN BAUDRILLARD (1980)