Threedimensionality concerns more the mode of production than of presentation or of perception, which comes often only in two dimensions. As an artistic position, 3D has not much of significance, but as a mode of creating worlds, meaning and subversion of both, it may has. Characters and environment, lighting and materials consisting only as a virtual set of points and relations in space, digitally interpreted and calculated, but arranged by hand. Most of what we experience on the net is 2D, but the hyperreal manifests itself more and more through games, 3D models, VR, Mixed Reality and Augmented Reality apporaches. The hyperreal of Baudrillard is found in the practice  of manipulating and inventing shapes and relations in 3D space – the chase for “realistic” seems futile:

TODAY ABSTRACTION IS NO LONGER THAT OF THE MAP, THE DOUBLE, THE MIRROR, OR THE CONCEPT. SIMULATION IS NO LONGER THAT OF A TERRITORY, A REFERENTIAL BEING, OR A SUBSTANCE. IT IS THE GENERATION BY MODELS OF A REAL WITHOUT ORIGIN OR REALITY: A HYPERREAL.

JEAN BAUDRILLARD (1980)